Now in Commander Land, due to the color-identity rule, you can't run these tricks outside of a Commander deck that runs all three colors (so it would have to be either a five-colored deck or Temur)
It forces a 2-for-1 discard when it enters, then sacrifices itself to create a 2/2 robot tokenperfect for fueling your void triggers
On the face of it, its easy to think of this as just drawing two cards, but what it actually lets you do is keep all three of the cards you drew if you want to and put a couple of land cards back on top of your deck - or cards you cant afford to cast yet but can next turn
Drake Haven, Censor, Curator of Mysteries are all powerful cards and they all begged to be played in the same deck
Add Flash vampires and surprise token tricks to squeeze out maximum triggers
If you've never played with or against partner commanders, it can be deceptive just how good they are